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1. [Feedback] Hotfix FoxFour - in Feedback/Requests [original thread]
Mortedeamor wrote: Ydubbs81 RND wrote: Some of the changes appears to be good....I have to wait until it plays out to determine if any is helpful or too much. But am excited to see how the gameplay will change. Because it WILL ABSOLUTELY cha...
- by Ydubbs81 RND - at 2015.09.24 17:25:00
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2. [Feedback] Hotfix FoxFour - in Feedback/Requests [original thread]
Some of the changes appears to be good....I have to wait until it plays out to determine if any is helpful or too much. But am excited to see how the gameplay will change. Because it WILL ABSOLUTELY change......I feel a lot of respecs in the near ...
- by Ydubbs81 RND - at 2015.09.24 17:14:00
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3. Rate of fire module discussion. - in Feedback/Requests [original thread]
Plus one
- by Ydubbs81 RND - at 2015.07.12 03:50:00
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4. [Proposal] New Shield Modules - in Feedback/Requests [original thread]
Give me ROF mods in the low slots for shield tankers, and we'll be fine.
- by Ydubbs81 RND - at 2015.07.12 03:46:00
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5. A request to remove a daily mission. - in Feedback/Requests [original thread]
That's when they expect you to reroll for 100 AUR
- by Ydubbs81 RND - at 2015.03.29 23:04:00
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6. Scrambler rifle profile should be toned down. - in Feedback/Requests [original thread]
The Dark Cloud wrote: There is no other weapon which does this insane amount of damage towards shields and this is not acceptable in any way cause there is no rifle which has the opposite inversed damage profile. Yes there are niche weapons lik...
- by Ydubbs81 RND - at 2015.03.29 01:51:00
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7. Can we please go back to 4 man squads? - in Feedback/Requests [original thread]
Wasn't sure if the "6x4=18" was a troll or not. But Dust was supposed to be 24v24 so it made sense for the 6 man squads at the time. 4 man squads would be better for pubs.
- by Ydubbs81 RND - at 2015.03.29 01:49:00
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8. Do you have any numbers on how the ASCR is doing after buff? - in Feedback/Requests [original thread]
CCP Rattati wrote: Simply what happened was that the Scrambler was OP, but few were using it so either it was hard to use or only paying off for a few to use. Now, what is happening is that since I said that, a flood of player have migrated to...
- by Ydubbs81 RND - at 2015.03.29 01:45:00
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9. Do you have any numbers on how the ASCR is doing after buff? - in Feedback/Requests [original thread]
CCP Rattati wrote: quite perfectly actually. Now to buff Burst AR and TACAR more, and nerf scrambler a bit. More numbers later. How about buffing anything that does damage to armor? Why the laser focus on shields? Combat rifle isn't really ...
- by Ydubbs81 RND - at 2015.03.29 01:43:00
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10. [REQUEST] Swap placement of kin cats with dmg mods - in Feedback/Requests [original thread]
Buwaro Draemon wrote: Give us Codebreakers and I would me more than happy to part away with my Damage mods. CCP, I agree with either codebreaker or kin cat swap for damage mods. See, both sides agree.....time to make this happen.
- by Ydubbs81 RND - at 2015.02.27 14:40:00
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11. [REQUEST] Swap placement of kin cats with dmg mods - in Feedback/Requests [original thread]
I've read on at least 4 different occasions of armor tank warriors that they will gladly swap damage mods for kin cats. I will agree to this change. So, please satisfy both sides of the coin and make this change.
- by Ydubbs81 RND - at 2015.02.23 03:35:00
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12. [Feedback] Moods - in Feedback/Requests [original thread]
Not sure if that is feasible...but I'd like to give my opinion that the dark mood maps are hard to play on. Can't see tanks....and forget about cloakers.
- by Ydubbs81 RND - at 2015.02.02 07:46:00
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13. Why isn't there a prone position in dust? - in Feedback/Requests [original thread]
Because you can't go prone in the Eve
- by Ydubbs81 RND - at 2015.01.04 05:10:00
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14. Squad Sizes need reworking. - in Feedback/Requests [original thread]
Squad size should just go back to 4..2 for ambush is cool but no more than 4 in skirmish and corp deploy for FW
- by Ydubbs81 RND - at 2015.01.04 05:09:00
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15. Dust 514 will NEVER be balanced.... - in Feedback/Requests [original thread]
It will never be balanced because there will always be people who want silly crutches and those that do not.
- by Ydubbs81 RND - at 2015.01.04 05:07:00
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16. [Idea] New Installation That Spawns Vehicles - in Feedback/Requests [original thread]
I like it at first glance....but what happens if the enemy has all of the installations hacked and your team is redlined? how will you call in vehicles?
- by Ydubbs81 RND - at 2014.12.30 06:30:00
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17. To Rattati: small balancing on ScR. - in Feedback/Requests [original thread]
CCP Rattati wrote: there is nothing wrong with the scrambler rifle right now, it is one of the most efficient rifles, even a tad OP. The reason I don't intend to nerf them is that they are specialty weapons and not the cause of the majority of ...
- by Ydubbs81 RND - at 2014.12.30 06:10:00
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18. To Rattati: small balancing on ScR. - in Feedback/Requests [original thread]
Alena Ventrallis wrote: I find myself loving the Amarr assault with a scrambler. The ScR has great damage output, but the overheat is a great balance for it. More often than not I find myself switching to my SMG in order to finish off anything ...
- by Ydubbs81 RND - at 2014.12.30 06:00:00
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19. [REQUEST] Damage Mods In The Low Slots - in Feedback/Requests [original thread]
manboar thunder fist wrote: Using shields is proven to be better than using damage mods. why would +1.5 damage per round on a 30 damage per shot rifle even make a difference at all! compared to 300 shields! move on from the days of the old da...
- by Ydubbs81 RND - at 2014.12.30 05:10:00
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20. [REQUEST] Damage Mods In The Low Slots - in Feedback/Requests [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: Ydubbs81 RND wrote: The biggest advantage that an armor tanked suit has to shield tankers is the ability to use dmg mods without sacrificing their primary hp. Allow damage mods to be used in either l...
- by Ydubbs81 RND - at 2014.12.30 05:07:00
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